anghus
Lost Shadows
Posts: 100
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Post by anghus on Feb 23, 2006 18:43:18 GMT 1
Take a look here for the new talent tree. If that doesn't work you could look here
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Post by Samathul on Feb 23, 2006 21:06:23 GMT 1
There are some imba shadow/disc and holy/disc combos in there. I have a hunch there will be some changes to some of the trees still.
Edit: and those remarks goes PvE wise. I have no idea about PvP specs.
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anghus
Lost Shadows
Posts: 100
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Post by anghus on Feb 23, 2006 22:03:10 GMT 1
I love the new trees, i'm proablly going to make a 13/38 Disc/Holy priest.
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Post by Samathul on Feb 24, 2006 1:51:04 GMT 1
I think we'll be having many discussions about these new trees, if they emerge as is to the game.
Imo, There are those talents, that are more usefull in MC and those, that are less. Lets call them necessity and novelty talents. In general, priest healing hasn't got it's foundations in the HPS sector. Priest healing is all about longevity, and you'll get the best results when you strive to get those talents, that helps you to do just that.
For a priest, that enters MC for the very first time, there's 5 necessities: Imp PW:F, meditation, mental agility, imp renew and spiritual healing. (shield isn't a necessity, but that's for another thread to debate)
In order for the priest to get these in the old talent trees, he/she must have at least 25 points in disc and 10 in holy.
In these new talent trees, a priest has to put 20 disc and 25 holy in order to get those same talents. In my assumptions, I'm replacing spiritual healing by spiritual guidance, since in the essence, they're the same talent (Altough SG will get a little lower +heal and helps in the damage sector aswell).
35 points compared to 45 points? Not so great imo. Granted, that you'll get more of those novelty talents that might be usefull, but never will become necessities, in the new talent trees. But then again, I know that we have priests that sworn in the name of those few talents that I put strictly in the novelty sector.
You have to also take your gear into consideration. My 300+ healing is about as much as having those 2 necessity talents in the holy tree with crappy blue gear.
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anghus
Lost Shadows
Posts: 100
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Post by anghus on Feb 24, 2006 2:06:41 GMT 1
And another not on Powerword: Shield
Next patch, Power Word: Shield will gain an additional damage mitigation based upon 10% of the player's +damage/healing gear. Quote: Eyonix - Moderator WoW-priestforum US
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Post by Samathul on Feb 24, 2006 11:07:49 GMT 1
After some more thinking about the talent trees:
I will be immensely more powerfull healer with the new 31 shadow / 20 disc build than what I would be in my current 32 shadow / 9 disc / 10 holy build.
The thing is, Blizzard didn't buff the end game raiding priest. What they did buff is holy damage tree. Theorycraft now says, that I don't need shadow tree to make mages sad pandas anymore. With the new talent trees, I get even more DPS (with SG and 320 spirit) out from my smite/SW:P combo than what I would get out from shadow.
But the DPS comes with immensely worse mana efficiency and I'll be missing some other nice talents.
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Grul
Fallen
Fallen
Posts: 777
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Post by Grul on Feb 24, 2006 12:19:55 GMT 1
Another point on PW:S - the Weakened Soul debuff now only lasts 15 seconds regardless of talents, so Imp shield won't be as necessary is it was (apart from to increase the amount shielded).
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Post by Samathul on Feb 24, 2006 12:24:35 GMT 1
Now to think, they _could_ buff the new heal vending machine.
Lightwell 6000 mana 10 sec cast 3 min cooldown Creates a holy Lightwell near the priest. Friendly targets can click the Lightwell to restore appropriate amount of health over 10 sec. Being attacked boosts the effect. Lightwell lasts for 3 min and has unlimited charges.
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Post by Kurse on Feb 24, 2006 12:55:31 GMT 1
Will all be theorycraft untill we see the actual mana costs for some of this stuff and little details become clear. But I like playing that game too Whatever the details is a very major overhaul and I will have to start saving for a few respecs to try out different things. I hope it will really make the options so much wider for priests, whether pvp or pve and really allow for some proper sub-specialisation, with certain hybrid builds getting some real good synergy with these talents. No doubt some new "cookie cutter" builds will emerge but I think these will be much more diverse than the current slight variations on a theme. Most don't seem to agree on the priest forum, but I think these changes are going to be extremely good for pvp too. People are compaining about inner fire disappearing after 20 hits, but as it is if you recieve 20 hits in a short enough space of time you will most likely be dead, while now... if you had innerfire and an improved shield up - innerfire stops the shield going down so fast even more than before and (I assume) the shield stops the countdown on the 20 hits from starting while its up. I could also see 31 disc/20 holy or 31 disc/ 20 shadow being Very viable damage dealers as well as good-enough healers for pvp. In fact now arguably 31 points in disc is a better dps choice for pvp than shadowform even leaving the healing and mana regen limitations of shadow form aside, the extra crit chance, ability to use holy fire, and power infusion give a lot of burst damage - arguments about if talisman of ephemeral power is a legitamate priest item, begone ! Also... the shaman overhaul better be pretty d**n spectacular after this ! Tabara / Bandulu
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Post by Kurse on Feb 24, 2006 13:13:50 GMT 1
d**n even holy/shadow looks tempting
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Post by Samathul on Feb 24, 2006 13:44:09 GMT 1
Bah, PvE healing specs are irrelevant. Either you get the job done, or you don't. Theorycraft wise, I heal way better with the new 31 shadow /20 disc build, than what I heal now with my 32 shadow / 9 disc / 10 holy trispec.
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Post by Samathul on Feb 24, 2006 21:25:50 GMT 1
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Zianna
Council
Lady of Justice
Never underestimate the power of denial
Posts: 2,047
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Post by Zianna on Feb 25, 2006 12:48:17 GMT 1
Comment to Sama's new spec:
If you're looking for max dps and sustainability, why don't you have imp. VE and full imp. mind blast? I would most definately go with those over Shadow Affinity and that one point in Shadow Reach.
My 2 p...
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anghus
Lost Shadows
Posts: 100
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Post by anghus on Feb 26, 2006 1:42:15 GMT 1
[EDIT]
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Post by Samathul on Feb 26, 2006 15:36:52 GMT 1
If you're looking for max dps and sustainability, why don't you have imp. VE and full imp. mind blast? 2 points in imp mb lets 2 flays intermit with MB CD nicely. Going for full 5 points in there is imo useless, since those 2 points wont help your DPS at all (You still need to use 2 flays to get no CD in MB since 5 points still wont let you do flay, MB, flay, MB combo with no cooldowns.) I'm tempted with the extra VE, but for max sustained DPS, I probably need the aggro reduction talents (since the spec is tailored for sustained max DPS in raids and groups I loathe soloing ). Also, I will not go below those 20 points in disc.
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