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Post by Slyvar on Mar 17, 2006 16:40:51 GMT 1
Uh is it me or is the solution to the fact that Shield doesn't scale well (i.e. +10% of +dmg/healing) really really rubbish?
I mean if you've got 400 +healing then shield gives an extra 40 damage absorbed. That's, what, 1/100th of an MC giant hit? Less then 10% of a shadow bolt hit?
And the voidwalker sac shield still absorbs more than the priest version, although it's harder to use as it takes a soul shard effectively. But these two shields should be in some way comparable surely?
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Post by Samathul on Mar 17, 2006 21:44:38 GMT 1
After thinking alot of these new changes (talents and especially racials) this post I found a post in the WoW forums pretty much sums up it all:
"Twice a day, for no reason i kick a guy in the balls. This goes on for a year and a half. On the 18 month anniversary of this arrangement, I scehdule a review with my poor fellow. I tell him, upon further pondering... I shall now only kick him ONCE a day in the balls for no reason. This is an improvmenet, he should be thanking me."
The bad thing is, Blizzard can't buff priests or priestly talents too much. The worst thing is, some of the poor changes was brought to us by the minority, that whined enough and didn't have a clue about the game or playing a priest.
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Zianna
Council
Lady of Justice
Never underestimate the power of denial
Posts: 2,047
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Post by Zianna on Apr 5, 2006 9:17:53 GMT 1
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Post by nightspawn on Apr 5, 2006 9:51:45 GMT 1
And the voidwalker sac shield still absorbs more than the priest version, although it's harder to use as it takes a soul shard effectively. But these two shields should be in some way comparable surely? Harder to use?! ;D omfg 1) You have to summon a voidwalker. 2) You thereby dismiss any pet you have, loosing any bonus from MD, sacrifice, or imp. 3) It's 10 second casting time to do so and over 1000 mana. With master summoner it's 6 second casting time and over 600 mana (every 15 minutes than essentially free, but nothing you really plan to use out of an emergency). 4) It costs a soul shard. 5) After summoning you have to wait for the pet to actually appear before you can sac it. 6) Then again you have your f****n shield, but no pet... which takes again xy seconds and yz mana... If the voidwalker shield does not absorb a s**tload more damage than the priest shield... ;D Greets, Nightspawn
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Post by Samathul on Jun 17, 2006 23:40:30 GMT 1
www.wowhead.com/talent/?dxg0cVZfit0c0VxMy healing build. 5 points in both spiritual guidance and spiritual healing, so that my healing spells will be teh most mana efficeint heals as far as my spec goes. Same goes for improved healing. I want 2.5 sec gheals, aswell as imp renew for bigger renews and healing focus for Vael. Spell warding for minimizing the need of heals from everyone else healing me in the back lines (if I get melee aggro, I have fucked up). Inspiration sucks aswell as SoR (really, how many priests plan to get killed in combat?), so I will not get them ever. Disc tree: Silent resolve for BWL (had it in my shadow spec and loved it) meditation (the most important talent for any healing priest) and mental agility (I want cheap shields and kick ass mana efficiency for renew). I didn't get imp shield because it sucks (+100 HP more damage taken for a shield in return of a 3 talent points? Sucks as hell) Inner focus (last time I had it, I used it once in a month when I raided. Totally sucky talent raidwise) and divine spirit (we have enough priests with that talent)
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Post by Kurse on Jun 18, 2006 16:10:59 GMT 1
I have to disagree about Inner focus. I'm pretty sure if you did your maths voodoo, casting a free greater heal or PoH every 3 minuits for one talent point would make it a competitive talent on that level, but putting it into a real live raid or instance situation its even better - at least for me. In a Raid situation I am using it to cast greater heal, knowing that when that heal lands it doesn't break the 5 second rule. Casting greater heal always takes a long time to complete the casting... you have to constantly interupt to make sure its not a big waste. Now of course I should be doing this anyway, but its just one of those things - Inner focus really does make you focus... it wouldn't be unusual for me to take 30 seconds maybe even more trying to land that one free heal if I was on MT healing, thats ages in the 5 second rule which then continues even after that heal landed. Add to that it has the same cooldown period as Marli's eye which can be popped at the same time and you can get yourself some pretty monsterous mana regen while this is going on.
Totally agree about Inspiration and Imp shield, SoR is a bit gimicky and doesn't work so well cos the game and the "human factor" rob you of most of the time you get to act. It also makes me look 100% healthy so its a bit misleading on the raids health display, but on the plus side it does allow me to spam emotes after death in pvp so it does have some entertainment value.
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Post by Samathul on Jun 18, 2006 17:09:16 GMT 1
A sign of a good spec: Other people criticises only about one or max two talents which you chose About Inner focus: What would it made any difference, if I just stopped for 30 secs + for casting, and get almost the same regen as you? I have to criticise your way of basically dumb the healing responsibility for that 30 sec + time to the other people who you're MT healing with when you try to land that IF gheal. Also, Inner focus critical chance only adds 25% to the critical component of the spell (example base critical chance 10%. With IF, that increases to 12.5% and not to 35% which you would think in the first place) altough, you're correct, the fact that it doesn't break your regen is a nice but (just in my opinion) unnoticeable in the end. Biggest reason, why I left it out was the fact that when I last had it, I just plain forgot to activate it when it was not in CD. So to say, doesn't fit my "playstyle".
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Post by bugrum on Jun 18, 2006 17:25:33 GMT 1
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Post by Kurse on Jul 1, 2006 11:52:12 GMT 1
A sign of a good spec: Other people criticises only about one or max two talents which you chose About Inner focus: What would it made any difference, if I just stopped for 30 secs + for casting, and get almost the same regen as you? I have to criticise your way of basically dumb the healing responsibility for that 30 sec + time to the other people who you're MT healing with when you try to land that IF gheal. Also, Inner focus critical chance only adds 25% to the critical component of the spell (example base critical chance 10%. With IF, that increases to 12.5% and not to 35% which you would think in the first place) altough, you're correct, the fact that it doesn't break your regen is a nice but (just in my opinion) unnoticeable in the end. Biggest reason, why I left it out was the fact that when I last had it, I just plain forgot to activate it when it was not in CD. So to say, doesn't fit my "playstyle". Well obviously you have to use it for it to be worthwhile... The crit chance is just a side effect - presumably noone would cast a heal assuming that its going to crit and nor do I. I disagree that I'm dumping responsibility on other healers during whatever period I'm taking to land this heal - the heal is always on the verge of landing so its covered, and its no more dumping than if I were to go out of mana and be forced to regen later in the fight. Most often I'm standing right next to the people I'm healing with so maybe they will even see the glowing hands and hear the irritating noise and realise whats going on (I live in hope.) As you said elsewhere in a slightly different context - the 5SR doesn't care if it comes all at once or in bursts - time spent outside it is time spent outside it, and what IF does is give you a way to still land a heal even when your in the *middle* of regenning. On the most basic level, your getting a free heal and an extra 5 seconds in the 5SR (assuming your 50% outside 5SR as you say you are ) every 3 minuits - I haven't the patience to do the maths but I'm pretty sure that translates to better value than a point in virtually any other talent you can name even if you stick to your normal pattern of casting and use the IF to cast a renew or flash heal at the same time you normally would. And its not even a high tier talent.
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Post by Samathul on Jul 1, 2006 12:32:07 GMT 1
The crit chance is just a side effect - presumably noone would cast a heal assuming that its going to crit and nor do I. Ah, I assumed that was just what you were after (added to that prolonged FSR time) when activating IF, and that you were trying to land that crithealing heal without too much overhealing. Hence my assumption that you'd be dumbing healing responsibility to other healers. It never occurred to me, that you would think the IF'd heal like just another heal. Too many assumptions on my part, which turned to be wrong. I already have some quickly reasoned equations swirling in my head about how to calculate IF in the middle of a long fight. Just needs a sleepless night from me to convert those into actual math...
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Post by Kurse on Jul 1, 2006 18:51:39 GMT 1
haha, no thats how long it can take me to land just a normal greater heal - its a testimony to the quality/nervousness of our cross healing I suspect or maybe just my lack of timing
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falky
Fallen
"We remember the grand days with fondness, and will forever honour The Lost Shadows", Asli
Posts: 331
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Post by falky on Dec 5, 2006 13:14:32 GMT 1
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Felbane
Council
Lord of Ice
Frosty
Posts: 1,136
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Post by Felbane on Dec 5, 2006 16:00:01 GMT 1
IF gives you up to 1k extra mana pool. at least that's how I mostly use it. when the poop hits the fan, it lets me run out of mana and then still cast aaany spell I want, while still GAINING mana. I wub it, even if its not the most effective talent seen over a long fight.
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Post by Samathul on Dec 5, 2006 16:46:07 GMT 1
www.wowhead.com/?talent-bc=rxxZZxGxzMxRhtVoA pure leveling build, the build is optimized for DPS staying power in both raids, soloing and 5 man instances. The plan is to use the build with a druid with Imp Leader of the pact as a tank in 5 man instances. Holy tree looks promising with talents finally affecting after +heal. I predict that the clearcasting talent will become great when used in raids, as it is a specialized form of IF and (hopefully, you never know) doesn't reset FSR timer.
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falky
Fallen
"We remember the grand days with fondness, and will forever honour The Lost Shadows", Asli
Posts: 331
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Post by falky on Dec 5, 2006 16:49:07 GMT 1
Yea I know, I love it also... seems they wanted to put IF juuuuust out of reach to priests picking final holy tree talent. So no Circle of healing and IF in the same spec I like it when buffing with PoF too - extra 3k mana pool when buffing
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