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Post by mard on Sept 28, 2006 11:17:28 GMT 1
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Post by Kurse on Sept 28, 2006 20:39:29 GMT 1
Those are real usefull. The swords one for some reason only shows weapons expertise effect on your buffed dps tho' I noticed.
What was interesting to me was how stuff that I thought was major upgrades for me, would only be relatively minor boost to my dps like 2-3, weapons of course were slightly more but not as much as I would have thought. One thing that made much more of a difference than I would have thought was weapon enchantments.
Of course I compared my combat swords build with my combat daggers build wearing my current stuff, and the daggers came out at 55 dps more (394 dps unbuffed) - I equalised the enchantments on weapons for the sake of comparison.
No idea if its simulated accurately but these tables also show the grace of air totem + instant poison is a fair bit better than windfury totem for both swords and daggers. For the interested shaman - GoA adds 27 to my dps as calculated by these tables and SoE adds 18 (table assumes fully talented version, but not sure if its the AQ upgraded ones.) Windfury added 34 but then I lose 18 from poison.
Also according to these tables (and again no idea that its simulated accurately) Deadly poison is significantly superior to instant poison - about 12-13 dps more - And I'm not even sure if thats the AQ version of deadly poison.
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Erath
Fallen
Lost Shadows
Posts: 587
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Post by Erath on Sept 28, 2006 20:45:26 GMT 1
Ha i knew it! GoA ftw! With the talent and the upgrade from AQ both give +88 to the relevant stat by the way
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Post by Kurse on Sept 28, 2006 21:02:48 GMT 1
How did I know you would be first to reply.... ?
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Post by mard on Sept 28, 2006 22:13:48 GMT 1
windfury isnt working right with this spreadsheet, if i remember what author said. thats why it seems like goa is better numbers were crunched, and topic was beaten to infinity - wf is better then goa, mainly becouse wf scales extremly well with gear, while goa gives static ap and crit. at lower levels and for builds like SF goa might be better, for combat builds in semi high-end gear at least - wf all the way. please gief wf kk ? and about combat daggers vs combat swords. daggers are better on long fights when you have time to get cycle going. so in perfect enviroment (behind mob all the time, no need to care about aggro,long , stationary fight) daggers will win, with same buffs and similiar gear. you can see that clearly in calculations. basically i was quite surprised that some things give such big dps boost (like dual wield spec - this thing is really huge OO), and others are pretty mariginal (aggression >.>). though in the end all those numbers add up, and having all of them make your dps fly. edit : just checked - weapon expertise works for both buffed and unbuffed dps in swords table. another edit : wf vs goa - for default gear setup ( 8/8 bf, ancient qiraji ripper and maladath ) wf gives about 30 more dps than goa with dual instant.
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Post by Kurse on Sept 29, 2006 0:17:37 GMT 1
*needs better gear*
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Felbane
Council
Lord of Ice
Frosty
Posts: 1,136
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Post by Felbane on Oct 18, 2006 10:43:26 GMT 1
deadly poison is FAR superior to instant poison in any fight that allows you to get a few stacks in, in all but one aspect. first off, any stacking dot is uber, since the old stack's duration is renewed with each additional stack. Second, just look at the stats of the two poisons. they do about the same damage total, but deadly has 10% higher proc rate.
downside is, there is only room for one stack of deadly poison on each mob. :/
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