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Post by Kurse on May 9, 2006 12:27:14 GMT 1
I now have a rogue approaching 60 (ha didn't take long) and I feel spoiled for choice in terms of talent builds... would love to see what the whaco rogues are using... if it isn't all a big secret. So if people have time can they post their talent builds for me? pretty please... www.wowhead.com/talent/
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Post by xorthorr on May 9, 2006 13:47:49 GMT 1
Draigh currently is using a combat build that I build pretty much from the start. Its purely build on dealing insane amounts of damage and the damage meter tells me most of the times that I did good on that. I later on modified 3 Talent points to fit into Master Of Decepion as it's a must in PvP and Draigh is afterall my PvP char. Anyways, the spec is 17/31/3. Can see a detailed version of my Talent Build here: ctprofiles.net/72104( Edit: Here it is in the link you posted: www.wowhead.com/talent/?ihe0oxZG0Ez0Vzxcoc ) Hope it helps. Draigh.
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Post by bugrum on May 9, 2006 16:38:42 GMT 1
Well, it all depends on what you want to do (PvE instance, solo, raids, PvP etc..) and what weapons you are using. At the moment i'm PvE Raid Specced with Daggers. www.wowhead.com/talent/?wheboE0otMeV00xMany would question why I chose 5% crit over 20% more backstab damage. Simple, Since I have Seal Fate 5% more crit is (in my humble opinion) more worthwhile then 20% backstab damage.
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Felbane
Council
Lord of Ice
Frosty
Posts: 1,136
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Post by Felbane on May 10, 2006 2:33:26 GMT 1
Skaz uses this one currently. quite similar to draighs one, but with more focus PVE than pvp, especially longer engagements such as raid bosses. also, he's got fist spec due to his mainhand weapon. www.wowhead.com/talent/?fhecoxZMhEz0VzVco
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Post by Slitty on May 10, 2006 11:28:02 GMT 1
Ah, rogue specs... oh joy.. first thing to answer a few questions.. 1.what do you want: pve or pvp? 2 Burst dmg or sustained DPS 3 Brute force or more subtle approach. 4 Weapon type you want to use. Now some theory. I use 31/8/12 due to 5 pieces of Nightslayer bonus which in addition to Vigor, gives me total of 120 energy. www.wowhead.com/talent/?fAe0Rx0otGcZV0x0bI don't think I do all that well in damage meters, but it's a pvp build anyway. Oh, and it relies on daggers of course Same as 21/8/22, which some say is the ultimate pvp build as you get Preparation and some solid burst damage. A pure pve build would be 16/25/10, this one (as long as you have high end weapons) is the ultimate dps build. I tested it with daggers and was quite happy, esp with white damage. Also tested in pvp, works suprisingly well if you know what to do. Further on several combat builds with 21/30 and 18/33 being the most popular. Basically, no subtelty, swords and amazing DPS. Falsly seen as pure PvE builds, these two can do amazing stuff in PvP (try to fight Sushi and her Thunderfury... :S ). And lastly, there is of course Hemo build, 21/3/27, swords (or anything that is slower than daggers), the ultimate stunlock build. You lose some DPS in raids, but stunlocking alliance mofos is just so awesome. For detailed info on each build check forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&t=723123&p=1&tmp=1#post723123My personal advice is - pick something you find most fun. You'll be more effective then. Experiment. Suit your playstyle.
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Zianna
Council
Lady of Justice
Never underestimate the power of denial
Posts: 2,047
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Post by Zianna on May 10, 2006 11:31:31 GMT 1
*takes notes for Ziaah*
Oh come on, she'll get there eventually! ....in 2007, but still!
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Post by Kurse on May 11, 2006 12:59:29 GMT 1
Thanks very much all who replied so quickly. Couple of questions about what's been said... 1) To Bugrum - I don't get what you said about choosing 5% crit over 20% more backstab damage - are you meaning that an alternative would be to not have malice and lethality, but take master of deception and opportunity instead ? 2) To Slit - I've seen the haemo build reffered to as the ultimate stunlock build before but I don't quite get why - on the face of it haemo doesn't have anything to do with stunning and it doesn't include improved kidney shot. A further question to everyone - is it correct to say that most bosses are immune to stun ? I have only just started doing instances (you think PUGs are bad, try level 30 PUGs again) and so far this seems to be the case. I guess at the moment the main thing I want from the build is utility in 5/10 man instances meaning I really want improved sap, so I am proceeding along the lines of the pvp - preparation/cold blood build even tho I don't really plan to do a lot of pvp at the moment. Up til now I have had the "grinding build" - incorporating remorseless attacks which I have found pretty exciting, but it started to get me killed a lot in instances and also led to me being unsociable as I was perpetually in combat and unable to chat I have mostly used daggers so far which I quite like, and I'll be using three pieces of the stormshroud set shortly.
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Post by bugrum on May 11, 2006 13:14:22 GMT 1
Correct - bosses are immune to stun, raid ones at least, and most of the 5/10 man.
Also, I don't see much use for Imp.Sap Except for UBRS.
About the 5% Crit and 20% backstab damage:
What you would think is take off Dagger Spec and Precision and put them into MoD/Camouflage and Oppurtunity.
Personally I prefer 5% crit over 20% backstab damage since the huge amount of combo points gained in my opinion result in more damage due to slice'n'dice and more Eviscerate due to more combo points through Seal Fate. Ruthlessness and Relentlessness also have their uses since many a times you can land a slice'n'dice immediately after evisc. Put in few backstabs, slice, and backstab to next eviscerate. Rinse and Repeat.
Or that's normally how I do things.
Cheers, Good Luck and Have fun,
Bugrum
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Post by Slitty on May 11, 2006 14:56:11 GMT 1
>>To Slit - I've seen the haemo build reffered to as the ultimate stunlock build before but I don't >>quite get why - on the face of it haemo doesn't have anything to do with stunning and it doesn't >>include improved kidney shot You stay away from Imp KS, at least for PvP... KS is on diminishing returns meaning that if you stun someone within less than 20secs from previous KS they will not be stunned for the whole duration of 5cb KS. Invest the points elsewhere. As to stunning.. Hemo let's you get Imp Cheap Shot. so.. CS (at that point you'll most likely have 3 combo points) > Hemo > Hemo > KS > Hemo > Hemo > Gouge or Blind, restealth, rinse and repeat or CS > CB Evis (i thik this combo is for 110 energy, but if you blow a tea after KS.. well, you get the picture
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