Post by skrallik on Dec 12, 2005 14:47:23 GMT 1
Venoxis Abilities
Venoxis has several abilities that he uses in the fight. They are as follows:
Holy Fire: Venoxis drops down a "Holy Fire" special attack that deal about 800 damage and leaves a magic DOT stacked on the tank. This attack is minor and the DOT will not do tons of damage, but it should be dispelled.
AoE Venom Spit: During the fight, Venoxis will shoot out an AoE spit attack that poisons everyone in the group. Shamans should be dispelling this poison as quickly as possible (keep an eye on low health cloth wearers first).
Holy Wraith: If Venoxis has multiple players in range he will unleash his anti-zerg "Holy Wraith" ability. This AoE Holy Nova, will deal HUGE damage and will wipe the raid (recorded screenshots show up to 19,000 damage criticals!). The only defense to this ability is not to zerg Venoxis. This attack hits like a Shaman's Lightning attack and branches on to members of the raid.
Poison Cloud: At 50% and in his Snake form, Venoxis will drop poison clouds that place dots of about 500 damage every 3 seconds. Do not walk into these clouds, if they spawn on you, you will need it to be removed or likely face death.
Strategy
The four snake adds that come with Venoxis need to be sheeped/sleeped by druids and mages.
The main tank will tank Venoxis away from the raid, while the snake adds are killed one by one. Once they are dead, we focus on Venoxis.
The fight itself is simply a drop of DPS onto Venoxis, the first stage (humanoid form) is easy to handle, but all characters in combat with Venoxis need to back off at about 55% or risk having the Holy Wraith AoE wipe the group.
At 50% Venoxis will transform into snake form and have his DPS increased a fair bit. Watch out for the poison clouds and the poison AoE spit that will be dropped frequently by the boss. At this point, all melee DPS should pull out of the fight and stand back to shoot for the remainder of the fight. MT then tanks the boss away from the group, and moves out of any poison clouds produced.
This makes healing a lot easier with one person to heal, and ranged DPS then finish the boss off with ease.
Tip: (Thanks Krktie)
Nature Protection Potion www.thottbot.com/?i=5195
are cheap to make and work great for this fight. They can really make a difference if you happen to jump into one of the poison clouds.[/i]
Venoxis has several abilities that he uses in the fight. They are as follows:
Holy Fire: Venoxis drops down a "Holy Fire" special attack that deal about 800 damage and leaves a magic DOT stacked on the tank. This attack is minor and the DOT will not do tons of damage, but it should be dispelled.
AoE Venom Spit: During the fight, Venoxis will shoot out an AoE spit attack that poisons everyone in the group. Shamans should be dispelling this poison as quickly as possible (keep an eye on low health cloth wearers first).
Holy Wraith: If Venoxis has multiple players in range he will unleash his anti-zerg "Holy Wraith" ability. This AoE Holy Nova, will deal HUGE damage and will wipe the raid (recorded screenshots show up to 19,000 damage criticals!). The only defense to this ability is not to zerg Venoxis. This attack hits like a Shaman's Lightning attack and branches on to members of the raid.
Poison Cloud: At 50% and in his Snake form, Venoxis will drop poison clouds that place dots of about 500 damage every 3 seconds. Do not walk into these clouds, if they spawn on you, you will need it to be removed or likely face death.
Strategy
The four snake adds that come with Venoxis need to be sheeped/sleeped by druids and mages.
The main tank will tank Venoxis away from the raid, while the snake adds are killed one by one. Once they are dead, we focus on Venoxis.
The fight itself is simply a drop of DPS onto Venoxis, the first stage (humanoid form) is easy to handle, but all characters in combat with Venoxis need to back off at about 55% or risk having the Holy Wraith AoE wipe the group.
At 50% Venoxis will transform into snake form and have his DPS increased a fair bit. Watch out for the poison clouds and the poison AoE spit that will be dropped frequently by the boss. At this point, all melee DPS should pull out of the fight and stand back to shoot for the remainder of the fight. MT then tanks the boss away from the group, and moves out of any poison clouds produced.
This makes healing a lot easier with one person to heal, and ranged DPS then finish the boss off with ease.
Tip: (Thanks Krktie)
Nature Protection Potion www.thottbot.com/?i=5195
are cheap to make and work great for this fight. They can really make a difference if you happen to jump into one of the poison clouds.[/i]