Post by skrallik on Dec 12, 2005 14:48:35 GMT 1
Before attacking the ambassadour it is critical that you allow all MOB bodies in the room to decay and disapear from the floor. Once the Boss is aggroed, ghosts will appear around the edge of the room. The ghosts ressurect anyone that is dead on the ground. This is why it is critical to not have bodies on the ground. They will resurect the mobs, just as redily as you and this fight is hard enough as it is.
Mandokir's Abilities
Mandokir has several abilities that he uses in the fight. They are as follows:
Enrage: Whe Mandokir's Raptor dies, Mandokir himself will become enraged and hit for large chunks of damage (2000 damage) and has his normal attack speed increased by 80%. This will last for about 60 seconds.
AOE Fear: He has fear that effects up to 20 targets. If you let him get lose in the group this can cause serious issues.
Watching: Mandokir "watches" people, he announces this by saying "XXX I'm keeping my eye on you". While he is watching you you can not do anything (heal, attack, buff, etc) or he will break aggro and charge the person he's watching. When he does charge he attacks twice for about 2500 damage!
Leveling: As Mandokir kills players he gains experience. After a number of kills he will level and when he does this he gets buffed and grows in size! At a certain point (after a certian amount of levels gained) he yells "DING!!!", perhaps to sybilize the start of the real fight and he hits for even more damage (I have seen over 14,000 damage!).
Strategy
First off, be sure to clear all the bodies in the room to prevent any ressurecting mobs. Next off, be sure to save the ambassador for last, as his death will aggro Mandokir. Once all these conditions are met, you are "safe" to engage.
It is nearly impossible to keep agro on this boss as he will randomly break and charge raid member, thus deployment is important. If you get all ranged DPS and healers behind the spears in the area and have Mandokir tanked just in front of them, you will not get break charges. Make sure to kill the raptor first and then move on to Mandokir himself. Basically if you have everyone behind the spears, you have an easy fight. You should also keep the groups off tank sitting at the north end of the spears, as that is where Mandokir will come if he does aggro on the non-MT players.
When Mandokir starts to "watch" someone (as per his ability) they should stop doing anything and just wait for the ability to end. If a caster is hit by this "watch" attack, they will drop as the DPS is far too much to handle. Absolutely anything triggers an attack, even walking. Suggested actions: F1 to target self, Esc to cancel everything, ro press 'x' to sit down. There have been instances where he watches and does not charge, having his attention moving to another player, but we can not rely on this to happen each time.
Note: DoTs and NoTs are classed as 'doing something' when being watched, so we will avoid the use of these.
Once Mandokir hits the 10% health mark and "DINGS", everyone in the raid needs to switch to DPS and take him down as quickly as possible. There is no way to "stand" against him in this form, and he needs to be brought down by damage ASAP! Sometimes he will "DING" depending on players dying as well and not just 10% (it seems to be random). However he apparently does not always DING -- if you keep the dps steady and allow the tank to keep aggro, and never lose a player to death, he will not level up, and will never actually DING.
It is said he charges the furthest person away from him, within 30 yards. Occasionally during the charge he uses an intimidtating shout (Fear). It therefore can help to have a second tank as this furthest away person, using berserker mode. Activating berserker rage to prevent possible fear and the swapping to defensive can help to taunt Mandokir back to where the MT is standing. (Thanks Grul)
With all this in mind, Mandokir should be easy enough to down.
Mandokir's Abilities
Mandokir has several abilities that he uses in the fight. They are as follows:
Enrage: Whe Mandokir's Raptor dies, Mandokir himself will become enraged and hit for large chunks of damage (2000 damage) and has his normal attack speed increased by 80%. This will last for about 60 seconds.
AOE Fear: He has fear that effects up to 20 targets. If you let him get lose in the group this can cause serious issues.
Watching: Mandokir "watches" people, he announces this by saying "XXX I'm keeping my eye on you". While he is watching you you can not do anything (heal, attack, buff, etc) or he will break aggro and charge the person he's watching. When he does charge he attacks twice for about 2500 damage!
Leveling: As Mandokir kills players he gains experience. After a number of kills he will level and when he does this he gets buffed and grows in size! At a certain point (after a certian amount of levels gained) he yells "DING!!!", perhaps to sybilize the start of the real fight and he hits for even more damage (I have seen over 14,000 damage!).
Strategy
First off, be sure to clear all the bodies in the room to prevent any ressurecting mobs. Next off, be sure to save the ambassador for last, as his death will aggro Mandokir. Once all these conditions are met, you are "safe" to engage.
It is nearly impossible to keep agro on this boss as he will randomly break and charge raid member, thus deployment is important. If you get all ranged DPS and healers behind the spears in the area and have Mandokir tanked just in front of them, you will not get break charges. Make sure to kill the raptor first and then move on to Mandokir himself. Basically if you have everyone behind the spears, you have an easy fight. You should also keep the groups off tank sitting at the north end of the spears, as that is where Mandokir will come if he does aggro on the non-MT players.
When Mandokir starts to "watch" someone (as per his ability) they should stop doing anything and just wait for the ability to end. If a caster is hit by this "watch" attack, they will drop as the DPS is far too much to handle. Absolutely anything triggers an attack, even walking. Suggested actions: F1 to target self, Esc to cancel everything, ro press 'x' to sit down. There have been instances where he watches and does not charge, having his attention moving to another player, but we can not rely on this to happen each time.
Note: DoTs and NoTs are classed as 'doing something' when being watched, so we will avoid the use of these.
Once Mandokir hits the 10% health mark and "DINGS", everyone in the raid needs to switch to DPS and take him down as quickly as possible. There is no way to "stand" against him in this form, and he needs to be brought down by damage ASAP! Sometimes he will "DING" depending on players dying as well and not just 10% (it seems to be random). However he apparently does not always DING -- if you keep the dps steady and allow the tank to keep aggro, and never lose a player to death, he will not level up, and will never actually DING.
It is said he charges the furthest person away from him, within 30 yards. Occasionally during the charge he uses an intimidtating shout (Fear). It therefore can help to have a second tank as this furthest away person, using berserker mode. Activating berserker rage to prevent possible fear and the swapping to defensive can help to taunt Mandokir back to where the MT is standing. (Thanks Grul)
With all this in mind, Mandokir should be easy enough to down.