Post by krktie on Aug 1, 2006 12:02:43 GMT 1
I assume Fel is going to point out if there's any errors or we'll be doing something differently.
Broodlord Lashlayer
The procedure:
Lashlayers aggro range is rather large (40yds) so he has to be "pulled" from the 2nd to last alcove on the right. This is done when all Hatchers are dead and no taskmasters are around.
Upon pull the raid moves to the gate and the tanks get BL locked down in the alcove right of the gate.
While the tanks get a stable setup going in the corner (offtanks 90° off the MT), raid kills the last whelps that got aggroed during the pull.
DPS starts after around 30 seconds and stays very slow throughout the fight.
Tanking
One tank moves to the gate and pulls BL to the corner in the last alcove. The other 2 move to BL's right side and do their share of taunting. Around every 30 sec, BL will use an ability that reduces aggro on all characters in front of him. This should be only one tank. So when this happens, one of the 2 tanks on his side gets aggro. He then turns BL back towards the corner while the previous MT joins for regaining aggro at the side.
(Thanks to Bastila for some valuable pointers here)
DPS
Since BL wipes large parts of his aggro every now and then (knockback), DPS cant go all out. At least not ranged DPS. BoS is a great help, so is feint, FD, fade etc. Overall DPS should be slow and steady... meaning no big crits etc.
Healers have to be extra carefull, so DPS-classes should get to a safespot and bandage whenever needed. A healing rotation involving all available healers also greatly helps to balance the threat generated by healing over as many players as possible and keep it low on individuals. Melee DPS can dodge all damage by only attacking for 10 seconds after a knockback.
A paladin should stay out of combat and rez people, which is also a nice aggro wipe that might be required by healers.
Specials
At random intervals (20-30sec), BL does a mortal strikethat ignores armor and hits the current aggro holder for 5000+ damage. Nothing can be done about that. So the player needs to be rezzed or healed. Note also that mortal strike adds a debuff that reduces all healing effects by 50% for 4 seconds. Shield your tank first thing after a MS.
www.gold-world-of-warcraft.com/book/print/42
Broodlord Lashlayer
The procedure:
Lashlayers aggro range is rather large (40yds) so he has to be "pulled" from the 2nd to last alcove on the right. This is done when all Hatchers are dead and no taskmasters are around.
Upon pull the raid moves to the gate and the tanks get BL locked down in the alcove right of the gate.
While the tanks get a stable setup going in the corner (offtanks 90° off the MT), raid kills the last whelps that got aggroed during the pull.
DPS starts after around 30 seconds and stays very slow throughout the fight.
Tanking
One tank moves to the gate and pulls BL to the corner in the last alcove. The other 2 move to BL's right side and do their share of taunting. Around every 30 sec, BL will use an ability that reduces aggro on all characters in front of him. This should be only one tank. So when this happens, one of the 2 tanks on his side gets aggro. He then turns BL back towards the corner while the previous MT joins for regaining aggro at the side.
(Thanks to Bastila for some valuable pointers here)
DPS
Since BL wipes large parts of his aggro every now and then (knockback), DPS cant go all out. At least not ranged DPS. BoS is a great help, so is feint, FD, fade etc. Overall DPS should be slow and steady... meaning no big crits etc.
Healers have to be extra carefull, so DPS-classes should get to a safespot and bandage whenever needed. A healing rotation involving all available healers also greatly helps to balance the threat generated by healing over as many players as possible and keep it low on individuals. Melee DPS can dodge all damage by only attacking for 10 seconds after a knockback.
Specials
At random intervals (20-30sec), BL does a mortal strike
www.gold-world-of-warcraft.com/book/print/42