Post by Grul on May 15, 2006 16:10:56 GMT 1
A little late in coming, but here's a brief guide to what warriors should do in MC (corrections are always welcome!), thought I may as well post it since we're starting to get a few new faces on our raids.
Warrior channel
All warriors should /join headbuckets, our warrior chat channel. Tanking
duties are usually discussed here.
Speed pulling
We try and keep things moving quickly in MC by pulling the next mob(s) before the current one is dead.
Speed pulling generally works along the lines of:
- MT1 and MT2 target a mob each
- MT1 pulls mob and tanks, MT2 tanks their mob
- Raid kills MT1's target, and moves to MT2's target
- MT3 and MT1 find a new target
- When MT2's mob gets to ~20%, MT3 pulls their mob
- Raid kills MT3's target, and moves to MT1's target
- MT2 and MT3 find a new target
etc. etc., changing tanks each time
Trash mobs
Molten Giant
These have an aggro reducing knockback. Try to keep you back to a wall, and be ready to regain aggro after a knockback. Do not have your back to any lava.
Molten Destroyer
These hurt a lot more than Molten Giants. They have an AoE knockdown ability they use a fair amount. On double Destroyer pulls, the second tank must aggro their giant quickly, as these can easily kill a tank in seconds if they both beat on him/her for long.
These must be tanked away from each other in order to avoid being affected by the knockdown from both.
Aggro generation will also be a bit slow on these, thanks to having to spend most of your time on the floor. Luckily they should also keep your rage bar pretty full.
On pulls that consist of 1 Giant and 1 Destroyer, MT1 will usually tank the Destroyer, and MT2 the Giant. The raid will kill the Giant first.
Firelord
MT1 and MT2 will usually tanks the Firelords, other tanks should arrange spawn tanking duty between themselves.
To speed things up, we try and kill two of these at once. If MT1 pulls a single one, MT2 should pull another if it's nearby. The raid will AoE the Firelords and their spawns, so they need to be brought close to each other to tank.
These can also silence, so don't rely on being able to taunt too much.
Lava Annihilator
These clear aggro every few seconds, and will run about attacking random members of the raid. The whole raid should be hugging these to make them easy to catch. If you have aggro, drag them into the middle of the raid.
ALL warriors (DPS warriors included) should be using taunt on these as often as it's not on cooldown. Use CTRA's mob targetting feature to see who the Annihilator is targetting. If it's not another warrior, use taunt.
Lava Surger
These look just like Lava Annihilators. These do NOT clear aggro, and will do AoE knockbacks and charge a member of the raid at random. After doing this, they will return to the tank.
Just make sure your back isn't to any lava, or you may get knocked in.
Ancient Core Hound
These have a large aggro radius, and you'll pull them before you get into bow/gun shooting range.
The best way to pull is to run straight at them, body pull, and carry on running through them.
They MUST be tanked facing away from the raid. They breathe fire on those in front of them, and you should be the only one being hit by this.
They have a variety of debuffs, including a stun and confusion, just wait for them to run out or be dispelled and get back to tanking as soon as you can. (if it's sparkling, loot the puppy!).
Core Hound packs
5 tanks will be assigned to tank these. Raid Leader/Assistant will assign you a target using CTRA, so stay alert for it so as not to waste time.
Main thing to remember is that they must all be killed by AoE at the same time, tank them near each other.
The raid leader will call for you to pack them up (if they're not already in a tight group).
One point to remember is the very first hound pack is near a large pillar coming out of the group. Do NOT tank the dogs on or too near this, as it is buggy, and they can end up evading.
They have a stacking rend debuff that hits the closest person to them. Try to ensure that this is you, rather than a poor rogue.
Imp Packs
Usually MT1 will charge in first, other warriors can follow immediately after. These just need to be kept packed up, so use AoE aggro/slowing abilities, and
AoE taunt.
It's useful to have a macro set up that announces your AoE taunt in the headbuckets channel (this saves 5 tanks popping their taunt at the same time). This macro is needed for Ragnaros anyway, so set it up early.
Lava Packs
FR gear on!
Before Garr is dead, a hunter will pull the packs to you. After Garr is dead, tanks pull the packs.
Tanks with highest FR will tank the Firewalker and Flameguard, other tanks will tank Lava Elementals and Lava Reavers.
Firewalker and Flameguard
These should be tanked away from the raid, and facing away from each other, otherwise both tanks will be hit by their AoE.
Raid kills Firewalker first.
Lava Elementals
These will be banished by warlocks until Firewalker and Flameguard are dead.
They still need to be tanked, in case banishes are resisted.
When out of banish, they need to be tanked facing a wall.
They do a frontal AoE attack which stuns for 6 seconds, only the person tanking should be hit by this. If you're free, keep an eye on these in case the person tanking is stunned and can't regain aggro on it.
Lava Reaver
These just do mass damage in a very short space of time. Tank away from the raid as they cleave.
Bosses
Lucifron
MT1 will tank Lucifron, MT2 and MT3 will tank her adds. All other warriors should arrange on the headbuckets channel to be on backup for MT1, MT2 and MT3 should any of them be mind controlled.
Lucifron should be tanked with your back to the wall to the right of the pillars. The adds should be taken far back into the raid, and tanked by the wall there.
Three hunters will pull Lucifron and her adds to you, the idea being that they get mind controlled instead of you.
ALL warriors should use their Intimidating Shout as soon as possible, otherwise it can easily wipe the raid if it gets used while mindcontrolled...
Magadamar
MT1 will have Mag pulled to them by a hunter. MT should have fear protection up, as CTRA's fear timer only starts timing correctly after the first one, and Mag fears very soon after the initial pull.
MT1 tanks Mag facing the healers. All other warriors should be in DPS gear (FR gear if you like, but this isn't really necessary), and DPSing Mag from behind. Only thing to remember is to pop berserker rage when CTRA gives the 5 second fear warning.
(er...will finish copying and pasting later...more work to do!)
Warrior channel
All warriors should /join headbuckets, our warrior chat channel. Tanking
duties are usually discussed here.
Speed pulling
We try and keep things moving quickly in MC by pulling the next mob(s) before the current one is dead.
Speed pulling generally works along the lines of:
- MT1 and MT2 target a mob each
- MT1 pulls mob and tanks, MT2 tanks their mob
- Raid kills MT1's target, and moves to MT2's target
- MT3 and MT1 find a new target
- When MT2's mob gets to ~20%, MT3 pulls their mob
- Raid kills MT3's target, and moves to MT1's target
- MT2 and MT3 find a new target
etc. etc., changing tanks each time
Trash mobs
Molten Giant
These have an aggro reducing knockback. Try to keep you back to a wall, and be ready to regain aggro after a knockback. Do not have your back to any lava.
Molten Destroyer
These hurt a lot more than Molten Giants. They have an AoE knockdown ability they use a fair amount. On double Destroyer pulls, the second tank must aggro their giant quickly, as these can easily kill a tank in seconds if they both beat on him/her for long.
These must be tanked away from each other in order to avoid being affected by the knockdown from both.
Aggro generation will also be a bit slow on these, thanks to having to spend most of your time on the floor. Luckily they should also keep your rage bar pretty full.
On pulls that consist of 1 Giant and 1 Destroyer, MT1 will usually tank the Destroyer, and MT2 the Giant. The raid will kill the Giant first.
Firelord
MT1 and MT2 will usually tanks the Firelords, other tanks should arrange spawn tanking duty between themselves.
To speed things up, we try and kill two of these at once. If MT1 pulls a single one, MT2 should pull another if it's nearby. The raid will AoE the Firelords and their spawns, so they need to be brought close to each other to tank.
These can also silence, so don't rely on being able to taunt too much.
Lava Annihilator
These clear aggro every few seconds, and will run about attacking random members of the raid. The whole raid should be hugging these to make them easy to catch. If you have aggro, drag them into the middle of the raid.
ALL warriors (DPS warriors included) should be using taunt on these as often as it's not on cooldown. Use CTRA's mob targetting feature to see who the Annihilator is targetting. If it's not another warrior, use taunt.
Lava Surger
These look just like Lava Annihilators. These do NOT clear aggro, and will do AoE knockbacks and charge a member of the raid at random. After doing this, they will return to the tank.
Just make sure your back isn't to any lava, or you may get knocked in.
Ancient Core Hound
These have a large aggro radius, and you'll pull them before you get into bow/gun shooting range.
The best way to pull is to run straight at them, body pull, and carry on running through them.
They MUST be tanked facing away from the raid. They breathe fire on those in front of them, and you should be the only one being hit by this.
They have a variety of debuffs, including a stun and confusion, just wait for them to run out or be dispelled and get back to tanking as soon as you can. (if it's sparkling, loot the puppy!).
Core Hound packs
5 tanks will be assigned to tank these. Raid Leader/Assistant will assign you a target using CTRA, so stay alert for it so as not to waste time.
Main thing to remember is that they must all be killed by AoE at the same time, tank them near each other.
The raid leader will call for you to pack them up (if they're not already in a tight group).
One point to remember is the very first hound pack is near a large pillar coming out of the group. Do NOT tank the dogs on or too near this, as it is buggy, and they can end up evading.
They have a stacking rend debuff that hits the closest person to them. Try to ensure that this is you, rather than a poor rogue.
Imp Packs
Usually MT1 will charge in first, other warriors can follow immediately after. These just need to be kept packed up, so use AoE aggro/slowing abilities, and
AoE taunt.
It's useful to have a macro set up that announces your AoE taunt in the headbuckets channel (this saves 5 tanks popping their taunt at the same time). This macro is needed for Ragnaros anyway, so set it up early.
Lava Packs
FR gear on!
Before Garr is dead, a hunter will pull the packs to you. After Garr is dead, tanks pull the packs.
Tanks with highest FR will tank the Firewalker and Flameguard, other tanks will tank Lava Elementals and Lava Reavers.
Firewalker and Flameguard
These should be tanked away from the raid, and facing away from each other, otherwise both tanks will be hit by their AoE.
Raid kills Firewalker first.
Lava Elementals
These will be banished by warlocks until Firewalker and Flameguard are dead.
They still need to be tanked, in case banishes are resisted.
When out of banish, they need to be tanked facing a wall.
They do a frontal AoE attack which stuns for 6 seconds, only the person tanking should be hit by this. If you're free, keep an eye on these in case the person tanking is stunned and can't regain aggro on it.
Lava Reaver
These just do mass damage in a very short space of time. Tank away from the raid as they cleave.
Bosses
Lucifron
MT1 will tank Lucifron, MT2 and MT3 will tank her adds. All other warriors should arrange on the headbuckets channel to be on backup for MT1, MT2 and MT3 should any of them be mind controlled.
Lucifron should be tanked with your back to the wall to the right of the pillars. The adds should be taken far back into the raid, and tanked by the wall there.
Three hunters will pull Lucifron and her adds to you, the idea being that they get mind controlled instead of you.
ALL warriors should use their Intimidating Shout as soon as possible, otherwise it can easily wipe the raid if it gets used while mindcontrolled...
Magadamar
MT1 will have Mag pulled to them by a hunter. MT should have fear protection up, as CTRA's fear timer only starts timing correctly after the first one, and Mag fears very soon after the initial pull.
MT1 tanks Mag facing the healers. All other warriors should be in DPS gear (FR gear if you like, but this isn't really necessary), and DPSing Mag from behind. Only thing to remember is to pop berserker rage when CTRA gives the 5 second fear warning.
(er...will finish copying and pasting later...more work to do!)