Post by krktie on Jan 24, 2006 3:11:53 GMT 1
From:
www.wowhq.com/forum/archive/index.php/t-958.html
Too tired to add my own comments now, but I guess that's a pretty good basis for a strategy.
www.wowhq.com/forum/archive/index.php/t-958.html
This guy is absolutely nuts. It's insane how difficult he is. This is the only fight in the game that requires a great deal of luck. If our main tank gets teleported into it's basically a wipe cause from what I heard he's immune to taunt.
First off, some general tips: Keep all mobs health bar with the V key. This will allow you to take down weak shades fast as quite often some less DPS oriented classes can't get them down much.
Here's what we do.
First, prepare...
Cast Shadow buffs on everyone, it reduces damage from the shades. Keep all buffs up, warlocks keep up Demon armour, priests inner fire. Basically any damage reduction you can get. This will probably save your butt if you get teleported as it usually takes even a good computer a couple seconds of lag before you can move again.
We keep one paladin back to take care of skellies when someome gets teleported into the pit. It saves clothie lives if he does this.
We drain his mana as fast as possible. People say that it doesn't help, it does. He does drop less totems and hex less frequently when he does. That means everyone who can mana burns. Priests, Hunters, Locks. We typically bring 3-4 priests to this fight. All priests but one is draining his mana. This will take his mana down to zero fast. Not a single class can burn mana down as fast as the priests. It should only take 40 seconds tops to drain his mana.
Kill totems via tab targeting. Mages can burn down totems pretty quick with pyroblast. Enough that rogues can finish it in a couple hits. Healing totems are priority. Take them first. Mind control totems second. Burn your cooldowns if you are a melee class. A warrior who blasts his Intimidating shout while mind controled can spell bad news for the raid. As a priest I tend to fear away things that attack me.
DPS the crap out of him as fast as you can. Jindo has only about 400K hp. Take totems down as fast as you can. There are some helpfull macros that mages can use that will auto target the totems, cast a pyroblast and go back to Jindo with the touch of a button. (I'm not sure how it works I'm not a mage, best check the UI forum) If the healing totem is up for more then 5 seconds, Jindo gets 3% of his health back. They cannot stay up longer then that. (That's an additional 12K hp you have to burn off him everytime those totems stay down too long)
How to deal with shades?
Keep the ranged CLOSE to the melee so they don't have to go chasing down shades half the time they are cursed. Keep the clothies between the two pillars outside of Jindo's little room (Where the pull infront of him is)
People laugh at me when I say the best people to get cursed are priests and warlocks. I'll tell you why now. DoT's. Just freaking tab target every dang shade you see and toss a SW:P or whatever curse the warlocks do. I do believe SW:P does 80% of the HP of every shade and the Warlock one kills it outright. But if they don't kill them it brings them to a level that warriors and rogues can just tear through the things. Everyone who gets cursed aside from the MT has to be on shades. We've got to a point where shade control is excellent and we don't have much trouble with them anymore.
Sometimes we can beat Jindo on our first try without losing a single person. Sometimes we wipe 5 times in a row. It's a very random fight that causes us a lot of trouble yet. But hell, some of the loot he drops is worth it. Evil Eye 4TW.
Sometimes I pull my hair out in frustration with this guy. Nothing is more aggrivating then Jindo teleporting our tank into the skelleton pit, hexxing him at the same time runs halfway to the pit then he drops a mind control totem in the middle of the pit mind controlling the priest who has the most mana which then starts healing Jindo as the main tank is pulling him back into position.
Just too random. The fight is based too much on pure chance.
First off, some general tips: Keep all mobs health bar with the V key. This will allow you to take down weak shades fast as quite often some less DPS oriented classes can't get them down much.
Here's what we do.
First, prepare...
Cast Shadow buffs on everyone, it reduces damage from the shades. Keep all buffs up, warlocks keep up Demon armour, priests inner fire. Basically any damage reduction you can get. This will probably save your butt if you get teleported as it usually takes even a good computer a couple seconds of lag before you can move again.
We keep one paladin back to take care of skellies when someome gets teleported into the pit. It saves clothie lives if he does this.
We drain his mana as fast as possible. People say that it doesn't help, it does. He does drop less totems and hex less frequently when he does. That means everyone who can mana burns. Priests, Hunters, Locks. We typically bring 3-4 priests to this fight. All priests but one is draining his mana. This will take his mana down to zero fast. Not a single class can burn mana down as fast as the priests. It should only take 40 seconds tops to drain his mana.
Kill totems via tab targeting. Mages can burn down totems pretty quick with pyroblast. Enough that rogues can finish it in a couple hits. Healing totems are priority. Take them first. Mind control totems second. Burn your cooldowns if you are a melee class. A warrior who blasts his Intimidating shout while mind controled can spell bad news for the raid. As a priest I tend to fear away things that attack me.
DPS the crap out of him as fast as you can. Jindo has only about 400K hp. Take totems down as fast as you can. There are some helpfull macros that mages can use that will auto target the totems, cast a pyroblast and go back to Jindo with the touch of a button. (I'm not sure how it works I'm not a mage, best check the UI forum) If the healing totem is up for more then 5 seconds, Jindo gets 3% of his health back. They cannot stay up longer then that. (That's an additional 12K hp you have to burn off him everytime those totems stay down too long)
How to deal with shades?
Keep the ranged CLOSE to the melee so they don't have to go chasing down shades half the time they are cursed. Keep the clothies between the two pillars outside of Jindo's little room (Where the pull infront of him is)
People laugh at me when I say the best people to get cursed are priests and warlocks. I'll tell you why now. DoT's. Just freaking tab target every dang shade you see and toss a SW:P or whatever curse the warlocks do. I do believe SW:P does 80% of the HP of every shade and the Warlock one kills it outright. But if they don't kill them it brings them to a level that warriors and rogues can just tear through the things. Everyone who gets cursed aside from the MT has to be on shades. We've got to a point where shade control is excellent and we don't have much trouble with them anymore.
Sometimes we can beat Jindo on our first try without losing a single person. Sometimes we wipe 5 times in a row. It's a very random fight that causes us a lot of trouble yet. But hell, some of the loot he drops is worth it. Evil Eye 4TW.
Sometimes I pull my hair out in frustration with this guy. Nothing is more aggrivating then Jindo teleporting our tank into the skelleton pit, hexxing him at the same time runs halfway to the pit then he drops a mind control totem in the middle of the pit mind controlling the priest who has the most mana which then starts healing Jindo as the main tank is pulling him back into position.
Just too random. The fight is based too much on pure chance.
Too tired to add my own comments now, but I guess that's a pretty good basis for a strategy.