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Post by shinnjin on Jan 12, 2006 15:47:26 GMT 1
One thing to try, works in general against most bosses I belive, is for hunters to use feign death as often as possible, it's a cheap way of getting rid of aggro, which they seem to be racking up a lot, and although it sometimes gets resisted, not using it certainly won't lower your aggro...
Rogues can try to use vanish in the same way, although this is a slightly more expensive (shouldn't be an issue though) and has a long cooldown.
Just my two bits...
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skrallik
Fallen
Hunting for The Horde
Posts: 1,115
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Post by skrallik on Jan 12, 2006 16:57:14 GMT 1
well.. hunters need to do dps as quickly as possible, and most of the hunters we have with us are experienced enough to try to feign.. not sure about the others, but mine did not work ONCE against the panther boss. i presume the others had the same problem as I dont recall seeing any hunters having cheated death..
regardless of that, we should wait until the tank has 2 sunders before we start autofiring, and then should wait until there are 5 sunders for using aimed shot, multishot and stings.
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Post by Samathul on Jan 12, 2006 17:03:20 GMT 1
Do both vanish and FD lower your hate permanently?
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falky
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"We remember the grand days with fondness, and will forever honour The Lost Shadows", Asli
Posts: 331
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Post by falky on Jan 12, 2006 17:12:53 GMT 1
Do both vanish and FD lower your hate permanently? That's exactly what I wanted to say... in my experience vanishing removes your aggro but if you reappear too soon and start nuking again then you will get full aggro from before again... What do you say Shinn?
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Post by Samathul on Jan 12, 2006 18:12:24 GMT 1
If they work like priest fade, it wont lower hate permanently. Fade only lowers hate for the duration of the spell, in which time (10 secs) priests usually pray very hard, sacrifice kittens and toss the monitor for the hope, that warriors races over them in the hatelist.
edit: even if it isn't a permanent hate reduction, it still is your best talent ever for obtaining max DPS.
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skrallik
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Hunting for The Horde
Posts: 1,115
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Post by skrallik on Jan 18, 2006 14:18:33 GMT 1
Suggestion for tiger boss:
I would liek to try the following tactics, unless you see a reason for it not to work. I want to utilise the corridor up wear Tanker usually tanks his add. This mean Thekal can only charge one direction and can be easily caught by the 2nd warrior. We have the MTs ping pong Thekal up and down the corridor. the healing team off to one side with an off tank nearby to take aggro of any tigers or boss that comes that way. We have the Tiger add killers to the other side which, take the tigers and kill them. Can have an off tank there, but may not be as necessary. This add killing team can use the whole open section to fear/kite/sheep/sleep/etc.. ultimately.. kill The range dps and mana drainers stand as afr back as possible.. doing their thing. this way..: Boss: should only be ino contact with the MTs and can only charge in one direction, where a tanks will definitely be. Adds: Dealt with away from healers, MTs and dps peope. thoughts.. personally.. i'd like to try it to see how it goes.
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Post by shinnjin on Jan 19, 2006 1:27:12 GMT 1
Another bow'n'arrow-fight for rogues?
Seems to me like there's enough of that already, though I wouldn't mind trying it until we can find a better solution.
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skrallik
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Hunting for The Horde
Posts: 1,115
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Post by skrallik on Jan 19, 2006 11:22:05 GMT 1
I guess I had in mind to do something similar to Spider lady in a way...
So MT and Melee dps on TigerBoss up near the hut. When he knocks you all back, the 2nd MT at the end, catched his charge and takes him back down to the melle damage crew..
But yeah.. as we havent had the ultimate tactic yet with Tiger boss.. I wouldn't mind a try at it..
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Grul
Fallen
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Post by Grul on Feb 7, 2006 17:34:20 GMT 1
Quick additions before Hakkar which clarify some things on the posted tactics: 1. Hakkar apparently deals more damage the more melee people that are attacking him. This is why he's killed using poison from the sons and ranged DPS.
2. After last patch, the sons no longer release poison if they're stunned while killed, so this is something we need to watch out for. This includes rogue stuns, procs on spells (like Blackout etc.).
3. He mind controls the person nearest to him who isn't the tank (rumoured to MC the main tank too after last patch though). Apparently there are ways of avoiding this somehow, if you position the raid in just the right spot. Some guides suggest placing a melee character with not weapons equipped near him as an MC dummy. Hopefully he shouldn't MC at all once his priests are dead though..
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Post by Samathul on Feb 9, 2006 0:46:28 GMT 1
In forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=343794&p=1&tmp=1#post343794Specifically: Q) When fighting Bloodlord Mandokir in Zul'Gurub, is it considered an exploit to hide on the ledge behind the spear spikes in order to avoid his charge abillity? A) Blizzard has officially responded: Q u o t e: Poster: Tigole at 12/16/2005 9:08:44 AM PST Subject: Re: ZG Bloodlord - Exploit or no? Using geomerty to negate the charge would be considered an exploit. We're trying to fix this on our end as quickly as possible. and Q u o t e: Poster: Tigole at 12/16/2005 9:11:43 AM PST Subject: Re: ZG Bloodlord - Exploit or no? Please note: We're not actively punishing people for this one. I respectfully ask you to refrain from using this strategy for now. We'd prefer to fix things on our end rather than take a heavy-handed approach. Is this old news for you already?
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Post by Saedoc on May 15, 2006 17:06:12 GMT 1
Abit late perhaps but mind makin a note on the boss tactics for the aq bosses? for example, the order in which we usually kill the waves before the second boss.
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