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Post by nodonn on Feb 14, 2007 16:06:17 GMT 1
I was apparently wrong- according to someone in the pvp forum it goes like this:
To sum it up very short: Numbers are totally fictional: Your team has rating 10, and you face a team with rating 13.
So basically the chance is higher you loose then you win, caus the other team is rated higher. If you loose, you will loose 2 points, and the other team wins 2 points. But if you win, you gain 3 points and the other team looses 3 points.
The higher the diffrence is, the lower is the win/loose if the higher team wins. On the other side, the points increase if the diffrence is bigger and the lower team wins, to reward them for their efforts.
The suggestion for very high rated teams to only do the min numbers of matches: Lets say you are the highest ranked team on your battle group, with 10.000 points. the next one got 9.500, and you have done your matches for the week. So... winning an other game would maybe increase your points by... lets say 100 if you win, and you loose 30 points in a lost game against the 2nd in line. As similar teams will be matched its very likely you will not own noobs but other VERY good teams only. On a lost game you would loose your number one spot to team 2 asap (you: 9700 - former 2nd: 9800, while with doing nothing team 2 has to defeat more lower ranked teams to even come close to you. Simply: at the higher tiers of the ladder where you match only teams of simialr quality like your own, you have to think more carefully if its worth fighting an other battle.
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Post by Slyvar on Feb 14, 2007 19:53:43 GMT 1
Sorry to do this nod but on thinking more about it, I think I'll pull out for this season. I might be up for it in the second season, but I've not been 70 long, and I've not got many nights to play wow and at the moment I'd like to spend that time exploring the content, and the instances.
Good luck though!
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skrallik
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Post by skrallik on Feb 16, 2007 13:48:04 GMT 1
Wel, only lvl 69 so far and think i will spend this evening levelling via getting some attunements done. Nod, what does the ranking get done? I assume Wednesday mornings as with everything else, but am unsure. If this is is the case, Can I suggest that we organise a time on Sunday or Monday for the team to be online and ready to go? That also gives the lazy Shaelwyn a chance to finish levelling too Who is in this team so far btw? Nod, Terri, Skral, Shael, Ziko...? Slit? Nighty?
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Post by nightspawn on Feb 16, 2007 14:02:33 GMT 1
Dinged L69 yesterday evening. I am not at home this weekend but that doesn't necessarily mean I can't play Lvl 70 now. Still , when hitting L70 my gear will suck a bit and I will need time to tailor all the stuff I need and so on. But that also doesn't prevent me to PVP a bit!
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Post by nodonn on Feb 18, 2007 11:51:47 GMT 1
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Post by Asli on Feb 21, 2007 0:26:23 GMT 1
With some changes in the group, has a space opened up?
I'm not a harcore player, but I would love to do Arena fights when I'm around.
Peyne
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skrallik
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Post by skrallik on Feb 21, 2007 11:27:02 GMT 1
There was some discussion in our team channel last night that was hard to get too involved in due to trying to focus on the instance I was in.. so i asked if I could reply here today with some thoughts: TrainingWhether you are rusty, a pvp noob, or the most experienced of us all in pvp, I still recommend the 2v2 and 3v3 practice matches with fellow teammates. These smaller battles will help to get rid of 'rust', get you used to an arena type environment, and perhaps most importantly get you used to fighting along side and learning the abilities of your teammates. This type of training can be done whenever you have time on your hands. With other teams starting to care about there ratings, but still interested in 5v5 arena, we should see the practice matches starting to get a little more popular. It may be worth a couple of attempts to join a 5v5 practice match every time our team changes to just train/test the group together before a few rated matches.. RatingThis is a tender subject I guess. Personally, I dont see that much of an issue with caring about our rating, if we get a little organised. 10 Matches does not take long at all and as long as we agree on an evening to play those matches, (whether the same evening each week or changing days), communcating when and where to be, we could have 10 matches played, with everyone over 30%, within an hour. This first week was tricky, as one group went and played 6 matches in a row, meaning that the rest of our team, pretty much had to play the remaining 4 games, irrepective of a decent class balance. This was primarily the result of bad communication and availabiilty, and led to Nighty missing out on arena points this week. To be fair, there is no need for this to happen again. AvailabilityPerhaps its asking too much, but I dont think so. I am all for taking this team seriously, but I also know that I want to get involved in some regular raiding eventually. As such, I have recently been trying to level (done now), and go to the right instances to get the right rep and the right keys to get into places. With this type of 'schedule', in which I'm sure a few people in the team will find teamselves, there is a demand of better organisation and better communication within our group. To get us all online at the same time for pvp would be a great start Other thoughtsSuggesting that we nominate 5 people that make up our strongest team... "A-Team" if you will.. See reasoning below: Quick Guide to minimum particpation for 30% 10 matches = 3 per person 11 - 13 = 4 per person 14 - 16 = 5 per person 17 - 20 = 6 per person 2 examples We played 10 matches in the first week. Members either played 6 or 4 games, with Nightspawn missing out on 0. What we could/should have done for Nightspawn, and for our rating perhaps, is to take up our total fights to 16. Nightspawn would need to be in 5 of the fights, and each person on a total of 4 fights would need to ensure they got at least 1 more fight in. The rest could be made up from the "A-Team" to give the best chance of winning. The above is a bit of a hindsight example. A scenario more likely to come up, given a new level of organising: We play our ten games, each person having played 5 games each. OK.. so we have our ten, and dont need to fight any more. But we also have the opportunity to send in our A-Team to fight 6 more games, without taking any of the team under the 30% mark. Given this.. If the "B-Team" played one more match, giving a minimum of 6 games, then the "A-Team" could go and do 9 more fights taking our total number fought to 20. The above is something that should be considered on the day that we fight, depending on our win/loss ratio and the level of competition that we are up against. Anyway.. these are the thoughts I wanted to put forward last night.. so you can see why I couldnt do it while in an instance
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Post by nightspawn on Feb 21, 2007 15:22:17 GMT 1
Well maybe I should say some words to it too.
First to the thing with me not getting any rating this week. This is not a major reason why I left the team and let me correct the numbers anyways: I already played one match, so it would have been necessary to play only three more matches.
Second, and more important, I believe in the following:
There is no "gambling", "caring about" or "planing" involved in getting a team rating. I wouldn't recommend any team to "play for the rating". You just play games and "in return" you get a rating that tells you where you are. I have played WC3 2on2 on the ladder long enough to know this kind of system and there is just no way around to "avoid your fate"; You will end up with the rating you deserve.
With that in mind I can't really understand all this "fiddling" about the 10 matches. I'd recommend a team to just play as many matches as possible. You get better by it and you get the rating you deserve. If you are any good you even get a higher rating quicker.
Well in the end I think I just don't fit in this PVP group. I still put PVE over PVP so I can't be in a PVP team dedicated to compete with the best on the server. The approach this group is taking to compete is not mine.
I'd rather join a PVP group which just does matches over the week (at least ten, no upper bound) and lives with the rating it gets.
Good luck,
Nighty
P.S.: I was trying to make it short and so there are loads of interesting little pieces of information about the arena rating system, which I didn't mention, like that droping to 1400 rating from 1500 means only 21 points less and raising to 1600 from 1500 means over 90 points more or that a good team with bad rating rises up pretty fast in such a system, etc.
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skrallik
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Post by skrallik on Feb 21, 2007 16:05:40 GMT 1
Nighty, I didn't realise you had chosen to leave, sorry if I missed that. (sorry for getting the numbers of matches played incorrect) With regards to caring about rating.. thats going to come down to what kind of attitude a team wants to take. The points I make above only really make sense for a highly competitive team, like Nodonn's advertising for this one to be the best rated.. This approach however does have a tendency to put competition above having fun. A group more interested in fun, and a more relaxed attitude to arena-ing will do exactly as you say, and likely keep fighting more matches, even if they win the first ten they fight, and will end up with whatever rating they get. My understanding is the same as yours though, in that losing a little rating isnt the end of the world, as a lower rated team will tend to rise up quite quickly if they are good. My preference at the moment though is to be in a team that does take some of these factors into account to try to maximise rating each week, but without leaving anyone behind under the 30% needed. Sorry to hear you are leaving/have left. Skrall
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Post by skrallik on Feb 22, 2007 10:43:20 GMT 1
Quick Calc for us:
As we played 40 Games yesterday, and we still have people on zero, we need to do a minimum of 18 more games, with the people on zero involved in all of them, and everyone else needs to make sure they are involved in these next games enough to ensure they have a total of at least 18 games fought.
This is why we should only do a bug push when everyone has agreed to be online and available. we can then protect a decent class balance while ensuring all get the minimum number.
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Post by nightspawn on Feb 22, 2007 13:35:28 GMT 1
I see you gave up on playing and optimizing those 10 games only
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Post by skrallik on Feb 27, 2007 9:35:49 GMT 1
Yeah, we have. Some confusion, at least form my side, from everyone going around saying it doesnt make a difference if you win 30 of 30, or 10 of 10. 100% in one does not give the same rating as 100% in the other. May be just me that got the wrong end of the stick here, wouldn't be the first time. We've taken to trying to play as many as we can, while tryng to get everyone to 30% and never putting out an unbalanced team. Saying that, however, we still haven't managed to communicate between us when to be available.. At the moment its just "Log on and see if people are around" Hoping some Leadership and initiative may come into play to resolve this. *wink*
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Post by skrallik on Feb 27, 2007 10:07:02 GMT 1
Hello Arena peeps..
Right.. I've respecced, and I want to test out the skills in some practice games.. if someon is willing?
For thoughts on tactics and usage, I now have the following:
Wyvern Sting: 12 second CC 15% longer lasting traps (ie. from 30 to 34.5 seconds) Traps have 25% chance to immobilise for 6 secs Skill to clear cooldowns to repeat any of these quickly Less chance for traps to be resisted. I should, in theory, be able to survive a lot better
My dps is yet to be determined.
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Post by nodonn on Feb 27, 2007 15:10:13 GMT 1
Just a quick comment to your new abilities, Skrall, All CC abilities have been given a max of 10sec in PVP - I would love to take initiative to give some specific days/time we play in, but I have kindly been asked to lay low as I am apparently a bit to “eager” (which is why I have dropped asking in the channel) so I will let, Shael have the opportunity to shine a little as a leader now PS We haven’t given in to your idea of how to play rated games, Night, we might play more then we started with, but just like I told you- we are still not going to gamble with the rating. If things a going the wrong way, we will simply stop and switch a little on the team and strategy; the reason why we played so many that specific day however, was because we were very simply kicking arse ;D
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skrallik
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Post by skrallik on Feb 27, 2007 15:29:04 GMT 1
Ahh.. crap. Well... hmm.. GUess I'll have to go into a few 2 and 3 person arena fights to see if this does ANYTHING. If not, I'll just re- spec back.. Taking into account what it does for pve as well. So.. Shael.. over to you i guess?
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